So, getting tired of being so severely hampered by my inability to make anything other than the pistol ammo and three really common equipment items, I googled blueprint locations and headed north to the larger islands ( I've gotten up to level eight combat and have enough skill points spent to mark enemies, but not much more than that.) and I discovered something else: The difficulty gets really challenging! Then I found a second one, can't remember what it was for, but it "evaporated," because I can't find it anywhere. The tutorials are SAD, terribly lacking information of any everyone else RE: other blueprints.The first blueprint I found was for ammo for the Möller semiautomatic pistol ( which I forgot to mention, but I did mention I'd been crafting pistol ammo). ![]() It's an interesting game, even if a bit frustrating trying to figure it out. I'm just curious how the designers got their inspiration for this game I've seen elements of gameplay that suggest both Dead Island and Saints Row 3-4 were borrowed from. I still haven't managed to get killed by robots yet, although I did have to use adrenaline once. I'm going to have to check all this out tomorrow. ![]() Acquire 1 point by crafting an item or finding them in the world.ĭLC Schematics Points. Acquire 1 point by crafting an item or finding them in the world.Īmmo Schematic Points. Schematic Points are needed to unlock the recipe to craft items but they must be crafted in the Apparel Station or Consumables Station using the required ingredients.Īpparel Schematic Points: Acquire 1 point by destroying a rival (leveled bots).Įxperimental Schematic Points: Acquire 1 point by destroying a Fnix base (Base Assault) or defeating attacks on your base (Base Defense).Įquipment Schematics Points. Originally posted by □ CrazyWolf □:Guide: 12 Facts Often Forgotten (As of March 2023)
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